RacePulse

Changelog

Release history and notable changes for RacePulse sim racing telemetry overlays.

v0.1.1-alpha — 2026-02-15

Added

  • Hover over any button or control to see what it does
  • Trying to enable a widget without a game connected now shows a warning message
  • Disabled toggles explain why they’re disabled instead of silently ignoring clicks

v0.1.0-alpha — 2026-02-14

Added

  • iRacing support via Windows shared memory (auto-detected)
  • F1 25 support via UDP telemetry (port 22025, auto-detected)
  • F1 24 support via UDP telemetry (port 22024, auto-detected)
  • Overlay widget system with independent, always-on-top widget windows
  • Core widgets: Speed, Gear, RPM, Lap Time, Delta, Inputs, Fuel, G-Force
  • Advanced widgets: Telemetry Core (combined display), Inputs Telemetry (live input graph)
  • Per-widget customization with persistent settings
  • Configurable frame rate per widget (60, 30, 15 FPS)
  • Edit mode for widget positioning, click-through mode for racing
  • Session recording to local storage
  • Auto game detection (scans for running games every 3 seconds)
  • Single executable distribution (~21MB, no installer required)
  • Live widget previews on dashboard

Technical

  • Unified telemetry model supporting multiple games through plugin architecture
  • F1 provider handles both F1 24 and F1 25 via single codebase (packet format detection)
  • Auto port discovery for F1 games (scans common ports in parallel)
  • Widget overlay processes communicate via TCP IPC